* now displays the calculator icon besides the text entry
when the keypad is off, also draws a frame around the text
entry and uses standard black on white...
* fixed a few other issues
* should hopefully be complete now
* on R5, there are sometimes rendering bugs with the
app_server (sometimes it doesn't invalidate views that
are transparent and have been resized before the window is
shown)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17777 a95241bf-73f2-0310-859d-f6bbb57e9c96
* increase to 13 digits after decimal point
* load and save the expression history
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17776 a95241bf-73f2-0310-859d-f6bbb57e9c96
* it supports white spaces
* it supports , and . for the decimal point
* it gives parse errors and where the error occured
* it supports more functions
I also added evaluating an expression given on the command line, it doesn't
show the UI then.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17774 a95241bf-73f2-0310-859d-f6bbb57e9c96
I ran into an obscure Pe bug which resulted in me overwriting
the wrong file... but then the machine KDLd, which it almost
never does... and I got lucky and the file was there again...
But this teaches me to commit more often.
* replaced expression area with a custom text view
* added expression string history (a bit dumb yet)
* added option to hide the keypad
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17767 a95241bf-73f2-0310-859d-f6bbb57e9c96
huge cleanup of the DeskCalc code:
* applied style guide
* fixed any TODOs from timmy
* slightly nicer looking options window
* new way to store settings
* code should be more robust
* includes parser kindly donated by Daniel Wallner
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17737 a95241bf-73f2-0310-859d-f6bbb57e9c96
I have no idea what sense this makes. When switching from list mode to
icon mode, some poses had their locations set to location "infinity",
because MapToNewIconMode did a division by zero. This resulted in feeding
the scrollbars a totally insane range.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17673 a95241bf-73f2-0310-859d-f6bbb57e9c96
for putting on your Desktop as background (manual placement!)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17633 a95241bf-73f2-0310-859d-f6bbb57e9c96
blue and black on white in different sizes), all of which are pixel
aligned for the crispest possible look. Both a PNG version and the
original WonderBrush file are included.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17631 a95241bf-73f2-0310-859d-f6bbb57e9c96
-> a USB Mass Storgage module (SCSI bus manager add-on)
-> a SiS 7018 AC97 driver (uses "old" audio driver interface)
-> a USB Serial driver
-> a USB Vision driver and media add-on (Haupauge WinTV USB)
* moved R3MediaDefs.h from usb_audio driver to common place
headers/private/audio (also used by SiS 7018 driver)
* added TV tuner frequency defines to data/settings/media/usb_vision
Some of these drivers are in unfinished state, particularily the
USB Vision driver, the VideoProducer doesn't seem to use it yet,
the USB Mass Storage module is known to work though, it also includes
add-ons for itself that add support for some "special" hardware, these
are not integrated with the Jamfile build system though.
Also I didn't much much time with the "CVS package" targets, the
ReadMes are not added, someone with more knowledge about this could
add them...
None of this stuff is added to the Haiku image, it is simply included
to be maintained in the Haiku tree from now on.
* fixed a bug in Video Producer sample inherited from Be Sample
code - the timing from the time source was not really used,
on some systems this could cause in the producer not waking
up at the correct time if the system time and audio card time
are drifting apart
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17625 a95241bf-73f2-0310-859d-f6bbb57e9c96
Tracker saves and restores the window decorator settings on
Haiku.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17602 a95241bf-73f2-0310-859d-f6bbb57e9c96
* the tab keeps the relative position when the
window is resized (could be done nicer though,
now it uses two members)
* tab offset is no longer reset in _DoLayout(), ie
when any aspect of the decorator changes...
one issue that is left is sliding the vertical tab
of kLeftTitledWindowLook windows, but there might
be more... like when the look changes or stuff like
that
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17600 a95241bf-73f2-0310-859d-f6bbb57e9c96
to export the previously virtual slot to be binary compatible...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17594 a95241bf-73f2-0310-859d-f6bbb57e9c96
Position(). This used up a virtual slot of BPositionIO. GetSize() needed to be
implemented in BFile, which uses the BStatable version as before. This should
hopefully be binary compatible. The only problem could be in source
compatibility when there are classes inheriting from BPositionIO implementing
their own GetSize().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17593 a95241bf-73f2-0310-859d-f6bbb57e9c96
* added a few very small changes to make the tab sliding work perfectly
* added a comment on the purpose of WindowLayer::fLastMousePosition and
how it is supposed to be used to have the mouse cursor stick to what
is being dragged
* TODO: the tab offset doesn't necessarily have to be on [0..1], as long
as we update it during window resizing to keep the relative position
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17577 a95241bf-73f2-0310-859d-f6bbb57e9c96
* fixed SetViewColor() - I have no idea why it compiled before
* changed SetHidden() to make less of a difference between
the top view and other views, the clipping is now always
rebuilt
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17527 a95241bf-73f2-0310-859d-f6bbb57e9c96
reading the file map of certain files (hope I got that more or less
right)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17525 a95241bf-73f2-0310-859d-f6bbb57e9c96
it is added our removed to another view, this is
taken care of in View.cpp until we find something
better
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17511 a95241bf-73f2-0310-859d-f6bbb57e9c96
find a better solution, at least it fixes the problem
that when views are added to already showing windows,
and those views set their view color in
AttachedToWindow(), the app_server will have already
cleared the background with the previous view color
(for example white check boxes problem in Tracker
Settings window)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17508 a95241bf-73f2-0310-859d-f6bbb57e9c96
* don't do the checks for invalid rect and Window(),
because Invalidate() does this for you
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17507 a95241bf-73f2-0310-859d-f6bbb57e9c96
* better handling of errors in various versions of AddItem()
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17506 a95241bf-73f2-0310-859d-f6bbb57e9c96
* removed weird stuff that seemed to have no purpose in life
* added more comments where I had to figure things out
* fWidth is now adjusted in FrameResized()
* ListView scrolls up when items are removed at the end and
there would be empty room
* fixed SwapItems(), MoveItem() and ReplaceItem() by making
DoMiscellaneous() use the private implementations instead
of calling the public ones again resulting in an endless
loop
* renamed private methods with underscore
* removed more unused/empty private methods
* some slight performance increases here and there
* more correct tracking of fFirstSelected and fLastSelected,
at least I cannot reproduce one crash in the WonderBrush
Layer list anymore
even more cleanup and testing would not hurt though...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17487 a95241bf-73f2-0310-859d-f6bbb57e9c96
using the "normal" B_OP_COPY for lines and such that works more
like B_OP_OVER actually (for example, the slider in VLC will look
much better, but also other stuff)
* combined Stroke and FillEllipse() into DrawEllipse() and fixed
some longstanding issues, ellipses are now correctly placed
(aligned) and of the correct size
* removed locking in the DrawingEngine drawing functions, since
you need to have the DrawingEngine locked anyways for the
clipping to stay what it is (and that's already the case elsewhere
in the code)
* simplified ConstrainClippingRegion, the NULL version was never
useful and also locking is removed, see above
summary: slight speed improvements, cleanup and bugfixes...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17329 a95241bf-73f2-0310-859d-f6bbb57e9c96
immediately. Only if the mouse is released within a certain
time window (half a sec) and if it was not dragged (as on R5).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17285 a95241bf-73f2-0310-859d-f6bbb57e9c96
* If the window is on another workspace, the workspace will be
activated or the window will come to the current workspace
or nothing will happen depending on the windows flags. Tested
with WonderBrush, but I just now realise that it will also
fix activating a window in the Deskbar, which is on a different
workspace.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17284 a95241bf-73f2-0310-859d-f6bbb57e9c96
children of the view in question into account. Neither
are they included in the region being copied, nor are
views overdrawn by the copied contents. Also, the update
region is calculated from the region having been copied,
so that holes from children views are invalidated
correctly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17268 a95241bf-73f2-0310-859d-f6bbb57e9c96
will not try to retrieve the retrace semaphore again and again
if the graphics cards doesn't support it for some reason
* disabled BScreen::WaitForRetarce() for now, since it will just
hang on ATI Radeon at least
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17266 a95241bf-73f2-0310-859d-f6bbb57e9c96
instead of ValueChanged(). This fixes BScrollBar implementations
which don't call the inherited version of ValueChanged(). All kinds
of weird behaviour seems to be fixed by this: StyledEdit window
resizing, scrolling in Pe, WonderBrush, eXposer and maybe more.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17263 a95241bf-73f2-0310-859d-f6bbb57e9c96
* as noted by the headers, these originate from Be Sample Code or
code that was written by myself alone for VLC (they have been
updated in the meantime though)
* seek slider is missing yet as well playback position info view
(could be taken from VLC as well, I still have the implementation
that contains only my own code)
* fixed application quitting when only one of multiple player
windows is closed (not it quits when the last player is closed
or MediaPlayer->Quit is selected from the menu)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17222 a95241bf-73f2-0310-859d-f6bbb57e9c96
AGGTextRenderer (when switching the DrawState for font stuff)
* removed unused stuff from the font signature generation that
is used to synchronize the font cache
* finally nailed that bug that made glyphs of the wrong size appear
within lines of text (the problem basically was that outside code
messed with the freetype library instance while our glyph cache
thought the library was last setup by itself)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17217 a95241bf-73f2-0310-859d-f6bbb57e9c96
* some fixes to make screen_blanker wait_for_thread() instead of
killing the screen saver thread, BScreenSaver::Stop() is now called
as well as its destructor
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17206 a95241bf-73f2-0310-859d-f6bbb57e9c96
class name. Also returns the actual error from the
BMessage::AddData() if there was any. Please people, correct
code like that if you spot this elsewhere and don't write
such code anymore.
* the BMessage constructor should be more robust.
* the copy constructor takes the possibility into account
that BitsLength() does not match.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17187 a95241bf-73f2-0310-859d-f6bbb57e9c96
* removed TODO in DragMessage about reference counting, since
it already happens
* use _FlushIfNotInTransaction when moving/resizing a view
programmatically, so that it usually happens instantly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17186 a95241bf-73f2-0310-859d-f6bbb57e9c96
a (hopefully) cute rocket. It's not quite as readible as
the other overlays, so I might work on it some more. Also
note that it is a manned rocket, as per the window, so I
hope it cannot be mistaken for a missile. :-)
BTW - talk about self contained development, the icon was
done on Haiku!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17185 a95241bf-73f2-0310-859d-f6bbb57e9c96
ViewLayer (for example, fixes NetPositive rendering
HTML with a background image)
* use BRegion pool everywhere in ViewLayer
* WindowLayer update sessions distinguish between
different reasons for the update: exposed and requested -
on expose updates, the view backgrounds are cleared
immidiately (as on R5), to keep the time previous stuff
keeps showing as short as possible, while on requested
updates, the background clearing is delayed until the
client draws something, to keep the time until the client
fills a view with content as small as possible to reduce
flickering (might need more work, could be buggy yet)
* HWInterface and DrawingEngine support delayed syncing to
the graphics hardware at least for FillRect/Region. The
speed up gained by this is minor though.
* HWInterface cursor rendering uses a bit of rounding to
avoid the slight transparent shadow around the cursor
(I don't know if it is fully correct though, at least the
shasow disappeared)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17172 a95241bf-73f2-0310-859d-f6bbb57e9c96
sure all messages that could trigger an update have
actually arrived at the server
* small clean ups here and there, some clarifications in
comments
* check for the return value of Lock() in DisableUpdates()
and EnableUpdates()
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17158 a95241bf-73f2-0310-859d-f6bbb57e9c96
* added NOTE to BBitmap::LockBits(), has anybody some insight into this?
Otherwise we need to write a test app to discover its secrets... :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17120 a95241bf-73f2-0310-859d-f6bbb57e9c96
the same as the normal one (one less renderer to update
the color of)
* added a special B_OP_COPY implementation for text, which
is in fact what the implementation was until now, so
just like on R5, you have to specify the correct low color
or you will see artifacts for the anti-aliased pixels
* implemented B_OP_COPY just like B_OP_OVER (only it draws
the low color too like it should). So all apps that
used B_OP_COPY to draw anything can continue to do so
without having to worry about the low color, it will
be anti-aliased against the actual background instead of
the low color (which made especially no sense when drawing
with the low color). Although this change makes it a bit
slower to use B_OP_COPY, Haiku is now much more compatible.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17117 a95241bf-73f2-0310-859d-f6bbb57e9c96
to cut down on BRegion related allocations, cannot really tell
if it speeds things up
* used the new BRegion pool in WindowLayer and ViewLayer whereever
a BRegion was used on the stack
* fixed the debugging stuff in MultiLocker - it will get you into
the debugger if you
- try to nest read locks
- try to write lock when your are a reader already
- don't match up nested locks when your a writer
-> but only if you #define DEBUG 1 in the .cpp, is off by default now
* went over WindowLayer, ServerWindow, Desktop and a few other places
and fixed the locking for use with the MultiLocker, the "a reader can
not become a writer" is especially tricky, feel free to review the
changes
* activated the MultiLocker, I tested this quite a bit, if there are
problems simply turn on DEBUG and you should drop into the debugger
right where the problem is... hope all is good
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17046 a95241bf-73f2-0310-859d-f6bbb57e9c96
it and rebuilding it on the server side (that causes a huge speed
up for regions containing many rects)
* There is a method in ServerLink that could have been used, but I
actually needed to add the direct BRegion support to LinkReceiver
* added LinkReceiver as a friend to BRegion class
* ServerApp and ServerWindow keep the CursorManager locked after they
have retrieved a cursor until they have called Acquire() on the
cursor. (Axel: what good is using atomic* stuff in Acquire() and
Release() if we have to protect this by a lock anyways?)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16957 a95241bf-73f2-0310-859d-f6bbb57e9c96
takes a trip to the server!)
* changed look of mark and submenu symbol to better fit the rest
of the already changed controls
* the actual background color is passed to DrawMarkSymbol() and
DrawSubmenuSymbol()
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16896 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added TODO regarding the mismatch of shutdown phase names, comments,
and the actually executed actions. The phase names and comments say that
the background apps are terminated before the non-application processes,
while in reality things are done the other way around. I suppose the
latter order is correct though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16890 a95241bf-73f2-0310-859d-f6bbb57e9c96
-> Guido (for which there is source available though) is now
running fine on Haiku.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16860 a95241bf-73f2-0310-859d-f6bbb57e9c96