changes.
RootLayer.cpp: window tab was properly lit only when changing focus with
the mouse. Now the same happens when showing or hidding windows.
Desktop.cpp: normal windows created after floating windows did not had
B_FLOATING_APP_WINDOW_FEEL windows in their internal list, thus when such
a window was selected to become the front most it did not show floating
app windows in front of it. Fixed that now.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11710 a95241bf-73f2-0310-859d-f6bbb57e9c96
Implemented ServerApp handler for BFont::CountTuned and added a standby handler for BFont::Direction
Tweaked the ServerWindow debug output
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11457 a95241bf-73f2-0310-859d-f6bbb57e9c96
* made MonitorWin thread wait until associated WinBorder is hidden
and RootLayer's lock is acquired.
RootLayer.cpp:
* added 2 public methods for calculating visible regions.
ALL:
* all previous 'Invalidate' methods now call RootLayer's ones.
That's it, all region calculations are done in the context of the
high priority thread: WorkingThread.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10961 a95241bf-73f2-0310-859d-f6bbb57e9c96
* send mouse_[move/up/weel] only if the cursor is inside a window(not
above decorator)
* added WinBorder::MouseWheel()
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10912 a95241bf-73f2-0310-859d-f6bbb57e9c96
* PollerThread was replaced by WorkingThread(RootLayerX) thread which is created every time a RootLayer object is created and destroyed when deleted.
* ViewDriver now initializes the "inputServer" port because it is one of the first objects instantiated by the server.
* changed the way a RootLayer(ex Poller) quits. The thread is not killed anymore, it is been asked to quit nicely. This prevents (future) deadlocks.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10780 a95241bf-73f2-0310-859d-f6bbb57e9c96
Bugfixes to graphics cases in ServerWindow
Added assignment operator to GraphicsBuffer
Style fixes for ServerCursor and ServerBitmap
Implemented and integrated CursorHandler to clean up DisplayDriver code some
Hotspot bugfix for ServerCursor(cursordata *)
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9019 a95241bf-73f2-0310-859d-f6bbb57e9c96
ServerApp now supports workspace activation along with client notification
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8623 a95241bf-73f2-0310-859d-f6bbb57e9c96
I know we are in a feature freeze moment, but I thought about update_code and concluded it is not that hard to
implement. Shoud be ready shortly. IMO, it is very good if this code would be ready for this FF. It would make
the app_server more... tight. :-)
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8303 a95241bf-73f2-0310-859d-f6bbb57e9c96
decorators now set appropriate fonts for their context
WinBorder: tweaked some debug output settings
Layer: tweaked some debug output settings
PicturePlayer: added some tentative code and notes for escapements in DrawString case for player
CursorManager: update to resemble OT style
RootLayer: removed testing-purposes-only Draw() function
Implemented methods to read in workspace data
Workspace: Janitorial work
Added methods for packing and unpacking settings
Added some members for holding basic settings
Desktop: Moved workspace data functions to RootLayer
Other files: Janitorial work
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8172 a95241bf-73f2-0310-859d-f6bbb57e9c96
Finished converting ServerWindow::DispatchMessage() to PortMessage use
removed a forgotten breakpoint from ServerApp
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6174 a95241bf-73f2-0310-859d-f6bbb57e9c96
made debug printfs in RootLayer to STRACE calls
Minor ServerApp and AppServer tweaks
comment fixes in many places
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6119 a95241bf-73f2-0310-859d-f6bbb57e9c96
* rendered BWindow::RemoveFromSubset operationable
That's it! I seems regular windows NORMAL/FLOATING/MODAL windows are shown when and how they should be.
There are other kind of windows, to be precise B_SYSTEM_LAST and B_SYSTEM_FIRST, with witch I played very little. I'll be back on them 2 weks from now when I hope I'll start codeing again. Till then... happy coding! :-)
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6114 a95241bf-73f2-0310-859d-f6bbb57e9c96
some optimizations to "drawing code"(not the real one) because of more efficient locking.
... other improvements.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6074 a95241bf-73f2-0310-859d-f6bbb57e9c96
Implemented a bunch of BScreen-related functions in ViewDriver
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6023 a95241bf-73f2-0310-859d-f6bbb57e9c96
Implement clipping routines for Lines and Rectangles
Fix workspace initialization problem
it's saturday night and I am writing code... bummer
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@5599 a95241bf-73f2-0310-859d-f6bbb57e9c96
new optimized redrawing code
changes in some handlers in ServerWindow.
other minor changes.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@5355 a95241bf-73f2-0310-859d-f6bbb57e9c96
Made toggle for RootLayer debug output
Optimization for ViewDriver::CopyRegion with 1-rectangle regions
Fixes and tweaks to WinBorder::MouseMoved()
Toggled debug output in ServerApp
More useful comments in code in general
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4517 a95241bf-73f2-0310-859d-f6bbb57e9c96